About
Wirekit Play started as a shared spreadsheet between three friends who kept losing each other's game recommendations in chat. We travel a lot, we sit in tunnels a lot, and we got tired of downloading something 'offline' only to hit a login wall on the first screen.,So now we test properly. Someone on the team installs a game, plays it for at least a few hours, and puts the phone in airplane mode to see what still works. If a core feature quietly dies without a connection, we say so plainly.,We don't run a scoring formula. A rating here reflects how the game actually felt to play, how the controls held up on a smaller screen, and whether we wanted to open it again the next day. Genre doesn't matter to us as much as whether the thing respects your time.,The catalog stays small on purpose. We'd rather cover a handful of games well than pad the list with stuff we barely touched. When we're unsure, we keep playing before we write.
Marek Dvořák — Marek edits Wirekit Play and mostly plays turn-based RPGs and tactics games on long train rides. He's the one who insists every review includes an airplane-mode test.